CavePaint is an open source
3D-paint program wich is primary designed for the input possiblities of
a CAVE. Because it's based on voxels it isn't compareable to major
modelling tools like 3D Studio Max or Maya, instead you can think of it
as a 3D variation of common 2D paint programs like MS Paint.
Why did we start it?
Because of a course at the JKU-Linz
we had to make an application for a virtual reality environment. Because
we thought it would be fun to make a game but it's cool to create a
"real" application, we decided to create an application wich is both:
cool and fun. If you have a CAVE within reach you can replace the hours
drawing funny pics with hours of drawing volumetric pics now.
Advantages of voxels based to vector based tools
The idea behind a voxel based modelling tool is quite the same as
the idea behind a 2D pixel based application:
- Intuitive usage
- It's easy to create typical 2D effects like blur or perlin noise
- It's more fun
- You can easily visualize 3D functions
We noticed that it's very hard to use the possibilities of a 3D draw
space because you automatically start to draw 2D images within the
There aren't that many effects available because we were pressed by
time. It shouldn't be a problem to implement your own effects if you
have some programming skills.
Have fun with it!