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        About 
        CavePaint
 
 CavePaint is an open source 
        3D-paint program wich is primary designed for the input possiblities of 
        a CAVE. Because it's based on voxels it isn't compareable to major 
        modelling tools like 3D Studio Max or Maya, instead you can think of it 
        as a 3D variation of common 2D paint programs like MS Paint.
 Why did we start it?
 Because of a course at the JKU-Linz 
        we had to make an application for a virtual reality environment. Because 
        we thought it would be fun to make a game but it's cool to create a 
        "real" application, we decided to create an application wich is both: 
        cool and fun. If you have a CAVE within reach you can replace the hours 
        drawing funny pics with hours of drawing volumetric pics now.
 
 Advantages of voxels based to vector based tools
 The idea behind a voxel based modelling tool is quite the same as 
        the idea behind a 2D pixel based application:
 - Intuitive usage
 - It's easy to create typical 2D effects like blur or perlin noise
 - It's more fun
 - You can easily visualize 3D functions
 
 The result
 We noticed that it's very hard to use the possibilities of a 3D draw 
        space because you automatically start to draw 2D images within the 
        volume.
 There aren't that many effects available because we were pressed by 
        time. It shouldn't be a problem to implement your own effects if you 
        have some programming skills.
 
 Have fun with it!
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